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Game Develop
[Algorithm] Programmers :: 우박수열 정적분 본문
https://school.programmers.co.kr/learn/courses/30/lessons/134239
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vector<double> solution(int k, vector<vector<int>> ranges)
{
vector<double> answer;
vector<vector<int>> coordinates;
vector<double> areas = { 0 };
int count = 0;
coordinates.push_back({ 0,k });
while (k != 1)
{
if (k % 2 == 0) k /= 2;
else k = k * 3 + 1;
++count;
coordinates.push_back({ count,k });
}
double sum = 0;
for (int i = 1; i < coordinates.size(); ++i)
{
int leftX = coordinates[i - 1][0];
int leftY = coordinates[i - 1][1];
int rightX = coordinates[i][0];
int rightY = coordinates[i][1];
double boxArea = min(leftY, rightY) * (rightX - leftX);
double triangle = abs(rightY - leftY) * (rightX - leftX) / 2.0f;
sum += boxArea + triangle;
areas.push_back(sum);
}
int maxX = coordinates.size() - 1;
for (int i = 0; i < ranges.size(); ++i)
{
int leftX = ranges[i][0];
int rightX = maxX + ranges[i][1];
if (leftX > rightX) answer.push_back(-1);
else answer.push_back(areas[rightX] - areas[leftX]);
}
return answer;
}
|
cs |
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